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Posted: Mon Sep 18, 2017 6:31 pm
Post subject: The best Mobile Legends game of MOBA
This is one of the major gameplay differences between HotS and LoL. In HotS, there is no money to buy equipment during the game. Blizzard has opted for a system known by its fans, that is to say a tree of "talents" that makes it possible to move towards a style of play or another in a simpler and faster way. These talents generally allow you to modify or improve the hero's spells, add passive effects, and so on. The talents system also avoids breaking the rhythm by returning to the base to take the time to choose an item to buy and equip. The ultimate fate of each hero is available from level 10 onwards WITH THE help of
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It is necessary to gain experience (the xp of end of part that one keeps after, not the xp for levelup during part of) with the different heroes to unblock definitively some of these talents to be able then to choose them course. But this leveling is quite fast and we have all the panel available once a few parts performed with such and such a hero. No equipment also means no potions and other consumables. Note that there are no ways to increase the characteristics of his heroes in a definitive way as in LoL (the rune pages). All the players, neophytes and seasoned, are really at the same level in terms of characteristics use
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to upgrade your heroes easily.
The experience is shared with the entire team
In HotS, everyone gains experience at the same time. So the players level up at the same time, there are no disparities. Which means that it does not matter to complete the opponents. This is a radically different aspect of LoL, where the one who completes a monster or a hero recovers most of the experience and money, although it also allows for new and more complex strategies. The minions bring back experience even if they are killed by the turrets and ramparts: in HotS, players do not have the "stress" of losing the xp by not finishing the monsters themselves.
I find that the "Communist" system used for HotS is more balanced. It avoids the players of the same team to walk on the feet to recover gold, a recurring scenario on LoL where some may fall behind on the biggest "finishers" and then become bullets and constantly feed the " opposing team. In addition, the matchmaking system allows a player who has been disconnected from the game to reconnect and return to the battle without having accumulated any delays in terms of xp in relation to his team.
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